

One or two 2/3 SM's under a x/2 Monkey Village, or having a x/4 Mortar to remove the camo from the D.D.T.s, will be able to take care of many grouped D.D.T.s.

However, it requires careful micro and can't handle large amounts of D.D.T.s

2/3 Dartling Guns can damage the D.D.T., because the Hydra Rockets have Depleted Bloontonium on it. A large number of well-controlled 2/2 Dartling Guns can do the trick, as long there are no bloons covering the view of the Dartling Guns, because the darts can only pierce up to 3 Bloons.due to Ninja Monkeys' massive popping power. A large amount of 4/2 Ninja Monkeys with an x/3 Monkey Village are capable of popping a D.D.T.If no such placements exist, spike storm the D.D.T.s as soon as they appear. The spike placement makes that the bloons won't get rid of all the spikes while any MOAB class bloons comes in. Place the spike factory where bloons cannot travel to very quickly, but where MOAB class bloons can. Spike Storm is capable of popping a D.D.T., but this might be sometimes unnecessary as another cheap way to destroy D.D.T.s is to use 2/3 Spike Factories.It needs a x/2 monkey village for Camo detection, though, and it cannot pop the ceramics inside. On Mobile, the 4/2 Bloonchipper deletes D.D.T.s with ease.Build a few MOAB Maulers for the early B.F.B.s, and Ninjas for the Ceramics.At the back, add an Arctic Wind (still within range of monkey village). Build around a 2/3 Monkey Village, placing seven or more MOAB Maulers and two or three 4/2 Ninja Monkeys within its vicinity.Strategies for BMC and BMCM General Strategies
